Requirement: spGhost will assume that the layer stack it’s visible when a “layers related” action is performed
When using spGhost, you can see a brief description of each button and it’s hotkey by hovering on it
Utilities:Alt+F11: Refresh spGhost
Alt+Shift+F11: Return spGhost to the center of the primary monitor
Alt+F12: Exit spGhost
[Alt+Shift+Q] Add a new fill layer on top of the current selected layer.
[Alt+E] Add a black mask to the current selected layer or folder.
“Legacy” [Ctrl+G] Put selected layers (or even folders) into a new folder.
(The layer stack panel have to be visible)
“Legacy” [Ctrl+Alt+C] Copy content of the selected layer or mask into the clipboard. (The layer stack panel have to be visible)
“Legacy” [Ctrl+Alt+V] Paste content to a layer or a mask from the clipboard. (The layer stack panel have to be visible)
Alt+Space: Rename layer or layer effect (max 5 in folder level)
Alt+Up/Alt+Down: Select previous/next layer or layer effect
Alt+Shift+E: Remove mask
Alt+Right arrow Open “Blend mode” drop down
Adjustment layer: I’ts a “dummy” layer with no data in any of the channels. The current active channel it’s set to passthrough (you can manually set any other channel to passthrough to also affect that one). It’s intended to be used with filters/effects to tweak values from the stack of layers that are below.
[Alt+R] Add a new Adjustment layer on top of the selected layer
Fill layer / Mask Components:
Component: In spGhost a fill layer / mask component it’s anything that can be assigned to a layer or mask. It can be an effect, a filter or a generator.
[Alt+A] Add a Fill effect into the selected layer or mask
[Alt+S] Add a Paint effect into the selected layer or mask
[Alt+D] Add a Levels effect into the selected layer or mask
[Alt+F] Add an Anchor point into the selected layer or mask
[Alt+Z] Add a Blur filter into the selected layer or mask
[Alt+X] Add a Metal edge wear generator into the selected layer or mask (mainly used with masks)
[Alt+C] Add a Dirt generator into the selected layer or mask (mainly used with masks)
Brush:Requirement: You have to be able to paint (having the mask or a paint effect selected) in order to be able to
select a brush
Requirement: The “Filter editor” (inside the shelf) have to be closed
[Alt+V] Select the Basic soft brush
[Alt+B] Select the Basic hard brush
[Alt+N] Select the Dirt 2 brush
[Alt+Shift+1] View the Mask channel (please note that you’ll only be able to view the mask channel if the selected layer/folder have a one)
[Alt+Shift+2] View the Color channel
[Alt+Shift+3] View the Roughness channel
[Alt+Shift+4] View the Metallic channel
[Alt+Shift+5] View the Normal+Height+Mesh channel
“Legacy” [M] View the Material channel
Brush settings (Experimental)
This is remapping the “Ctrl+R/L click” on the viewport to change the brush settings. It’s meant to be assigned to analogic inputs
|[Ctrl+Up arrow]||Brush size: Bigger|
|[Ctrl+Down arrow]||Brush size: Smaller|
|[Ctrl+Right arrow]||Brush hardness: More|
|[Ctrl+Left arrow]||Brush hardness: Less|
|[Ctrl+I]||Brush fallof: More|
|[Ctrl+K]||Brush fallof: Less|
|[Ctrl+L]||Brush rotate: Right|
|[Ctrl+J]||Brush rotate: Right|
Feel free to ask for new actions and we’ll try to implement them in future releases!