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ACTIONS REFERENCE

When using spGhost, you can see a brief description of each button and it’s hotkey by hovering on it

 Requirement: spGhost will assume that the layer stack it’s visible when a “layers related” action is performed
(click the image to see full size)
Utilities:
     Alt+F11: Refresh spGhost
     Alt+Shift+F11: Return spGhost to the center of the primary monitor
     Alt+F12: Exit spGhost
Layer management:
Add Fill layer

[Alt+Shift+Q] Add a new fill layer on top of the current selected layer.

Add Black mask

[Alt+E] Add a black mask to the current selected layer or folder.

Stack Layers

“Legacy” [Ctrl+G] Put selected layers (or even folders) into a new folder.
(The layer stack panel have to be visible)

Copy layer content

“Legacy” [Ctrl+Alt+C] Copy content of the selected layer or mask into the clipboard. (The layer stack panel have to be visible)

Paste layer content

“Legacy” [Ctrl+Alt+V] Paste content to a layer or a mask from the clipboard. (The layer stack panel have to be visible)


     Alt+Space: Rename layer or layer effect (max 5 in folder level)
     Alt+Up/Alt+Down: Select previous/next layer or layer effect
     Alt+Shift+E: Remove mask
     Alt+Right arrow Open “Blend mode” drop down
Adjustment layers:

Adjustment layer: I’ts a “dummy” layer with no data in any of the channels. The current active channel it’s set to passthrough (you can manually set any other channel to passthrough to also affect that one). It’s intended to be used with filters/effects to tweak values from the stack of layers that are below.

Adjustment Layer (Pthr): Levels

[Alt+R] Add a new Adjustment layer on top of the selected layer


Fill layer / Mask Components:

Component: In spGhost a fill layer / mask component it’s anything that can be assigned to a layer or mask. It can be an effect, a filter or a generator.

Add effect: Fill

[Alt+A] Add a Fill effect into the selected layer or mask

Add effect: Paint

[Alt+S] Add a Paint effect into the selected layer or mask

Add effect: Levels

[Alt+D] Add a Levels effect into the selected layer or mask

Add effect: Anchor

[Alt+F] Add an Anchor point into the selected layer or mask

Add filter: Blur

[Alt+Z] Add a Blur filter into the selected layer or mask

Add Generator: Metal Edge

[Alt+X] Add a Metal edge wear generator into the selected layer or mask (mainly used with masks)

Add Generator: Dirt

[Alt+C] Add a Dirt generator into the selected layer or mask (mainly used with masks)


Brush:
 Requirement: You have to be able to paint (having the mask or a paint effect selected) in order to be able to
select a brush

 Requirement: The “Filter editor” (inside the shelf) have to be closed

Brush: Basic Soft

[Alt+V] Select the Basic soft brush

Brush: Basic Hard

[Alt+B] Select the Basic hard brush

Brush: Dirt 2

[Alt+N] Select the Dirt 2 brush


View channel:
View Channel: Mask

[Alt+Shift+1] View the Mask channel (please note that you’ll only be able to view the mask channel if the selected layer/folder have a one)

View Channel: Color

[Alt+Shift+2] View the Color channel

View Channel: Roughness

[Alt+Shift+3] View the Roughness channel

View Channel: Metallic

[Alt+Shift+4] View the Metallic channel

View Channel: Normal

[Alt+Shift+5] View the Normal+Height+Mesh channel

View Channel: Material

“Legacy” [M] View the Material channel


Brush settings (Experimental)

This is remapping the “Ctrl+R/L click” on the viewport to change the brush settings. It’s meant to be assigned to analogic inputs

[Ctrl+Up arrow]Brush size: Bigger
[Ctrl+Down arrow]Brush size: Smaller
[Ctrl+Right arrow]Brush hardness: More
[Ctrl+Left arrow]Brush hardness: Less
[Ctrl+I]Brush fallof: More
[Ctrl+K]Brush fallof: Less
[Ctrl+L]Brush rotate: Right
[Ctrl+J]Brush rotate: Right

Feel free to ask for new actions and we’ll try to implement them in future releases!